Wardogs Season 3 lands November 12 with the urban Sabatulo map, three-month seasons and 185,000 bans

Season 2 is getting the hook early. Bulkhead’s Road to Season 03 devlog confirms Wardogs Season 3 starts Thursday, November 12, only about four weeks after Season 2 went live on October 15. No start time yet, and the full patch notes preview is due early this week, per GetRekt.
Why the reset came early
The studio is pretty blunt about it. The devlog chapter on Season 2 is called “Season 02 Overcooked?”, and executive producer Joe Brammer owned a run of mistakes: a bonus for playing the losing Blue team that broke lobbies and was pulled in under a day, a Driver-role exploit that got tanks out way too early, and deliberately sped-up progression that had players in Tier 4 armor and main battle tanks within days of a wipe. GameWatcher says the date was pulled forward to give everyone a real fresh start.
What Season 3 changes
- Sabatulo, a new urban map built for close-quarters fights around a hospital, apartment blocks and an industrial tower. That’s a big change from the open fields and long sightlines Wardogs has leaned on so far.
- Three-month seasons instead of monthly ones, with progression closer to Season 1’s slower pace. “We can’t keep up,” Brammer said of the monthly plan.
- Limited Mode servers capped at early-to-mid gear: FMJ ammo, Tier 2 armor and fewer attack vehicles. Cash and XP earned there carry over to the standard game.
- Multi-track unlocks, so gear that fits several roles can be earned through any of them instead of grinding a role you don’t want to play. A fresh economy reset comes along with it.
The ban wave
Bulkhead says machine-learning analysis of 187 million hours of play led to bans on 185,000 accounts for cheating, exploits, real-money trading and gold farming, and that the private servers used to farm cash and XP are shut down. Starting with Season 3, players caught using NVIDIA Inspector or similar tools to strip out smoke, grass or textures will get a warning that blocks play until the settings are restored; deliberately bypassing it can mean a ban. A player trust score and a bigger progression overhaul are planned for 2027.
PPR take: Credit where it’s due: it’s rare to see a studio say “we were wrong” this plainly and then actually reset the clock. Sabatulo is the part I’m most curious about, because tight streets change how armor and helicopters play, and Limited Mode is a smart way to give newer players a fight that isn’t a tank on day three. The ban wave is the bigger test, though. GameWatcher notes the appeals forum already has players claiming false positives, and there’s fair skepticism about banned cheaters just buying the game again. If the economy reset holds and progression doesn’t get juiced the moment player counts dip, Season 3 could be the fresh start Wardogs needs. If not, it’s Season 2 with a new map.