Industry

The EU's Digital Fairness Act takes aim at loot boxes, in-game currency and pay-to-win, and the games industry calls it "game over"

By PPRGaming · November 12, 2026

Three panels side by side: the European Games Developer Federation logo, the blue European Union flag with its ring of gold stars, and the Video Games Europe logo
Image: PocketGamer.biz (EGDF, European Union and Video Games Europe logos)

Europe just put a target on loot boxes. On Wednesday the European Commission adopted its proposal for a Digital Fairness Act, a rewrite of EU consumer law that the Commission calls the biggest upgrade in over 20 years. Most of it is about dark patterns, subscription traps and influencer ads, but a big chunk lands squarely on how games make money.

What it would change in games. Going by the draft regulation and iGaming Business’s breakdown:

  • Loot box odds up front. Any paid “variable reward system” (the draft names loot boxes, wheels of fortune and card packs) would have to show what’s inside and the odds of getting each item.
  • An off switch for everyone. Players of any age would get tools to turn paid random rewards off.
  • Real prices on fake money. Items bought with paid virtual currency would have to show their real-money value “in a prominent, clear and comprehensible manner.”
  • Kids get walled off. In products aimed at minors, paid loot boxes couldn’t be offered, virtual currency would be off by default until a parent approves it, and the Commission says pay-to-win and pay-to-progress would be banned for minors.

The draft treats a game as aimed at minors if its age rating, PEGI included, says it’s suitable for under-18s. That’s most games on the shelf.

The industry is not happy. Video Games Europe and the European Games Developer Federation put out a joint statement headlined “The DFA is game over for the European games industry,” calling the proposal “unworkable, unjustified and disproportionate.” Their biggest complaints: the pay-to-win ban “lacks clear definitions” and “could cover almost any purchase in a game,” with fines of up to 6% of global turnover hanging over it, and treating every sub-18 rating as “directed at children” could push publishers to shut teens out. They point to PEGI’s new in-game purchase ratings and console parental controls as protections that already work, PocketGamer.biz reports.

Nothing changes tomorrow. This is still a proposal. The European Parliament and the Council have to negotiate and adopt it, and if it passes as written it would apply 12 months after entering into force, per iGaming Business.

PPR take

For players, most of this sounds good on paper. Seeing drop rates before you open your wallet and seeing what a skin really costs in euros instead of “1,200 gems” are things a lot of us have wanted for years, and an opt-out for loot boxes costs nobody anything. The part to watch is the definitions. If “pay-to-progress” ends up meaning any XP boost or time-saver, and if a PEGI 16 rating counts as “aimed at children,” publishers won’t rebuild their games for Europe. They’ll age-gate, strip features, or keep separate EU versions, and teens will feel that first. The industry’s warning is self-interested, sure, but it’s not wrong that vague rules backed by 6% fines lead to cautious, worse games. The good news is there’s a long negotiation ahead, and the end result could look very different. And because Europe is too big a market to ignore, whatever survives will probably shape how live-service games sell to the rest of us too.