Star Citizen

Behind the Ships: RSI Galaxy is headed to IAE 2956 as a modular hauler, med ship, and pocket carrier

By Ron Carter Jr. · November 9, 2026

Official Behind the Ships thumbnail for the RSI Galaxy
Image: Cloud Imperium Games / YouTube

She’s finally getting her close-up. The official Star Citizen channel dropped a new Behind the Ships: RSI Galaxy episode today (also listed on the RSI Comm-Link), and the YouTube blurb doesn’t mince words: this long-awaited favorite is “lowering its landing gear” for a debut at IAE 2956. @RobertsSpaceInd welcomed her to the show floor the same morning. IAE doors open November 13 at Tobin Expo Center in New Babbage, with Free Fly running through the 27th.

We already knew from the October Monthly Report that the Galaxy had hit final review and was picking up an updated RSI-branded UI. This episode is the tour — designers walking the chassis, the hangar, the modules, and what lands with her at IAE.

Watch it here: Star Citizen | Behind the Ships: RSI Galaxy (about 9 minutes).

Multi-role on purpose

The team frames the Galaxy the way RSI always sold her: a large modular multi-role ship built so a crew can stay out in the ‘verse for extended runs and switch what she’s doing without swapping hulls. She’s a civilian ship, not a warship, but the episode still talks up meaningful armor and shielding, plus firepower the pilot and remote turret gunners can share — forward guns and full 360° coverage once the turrets are manned.

On paper she’s built for a crew of six. Bridge sits set back at the top of that familiar RSI arrowhead silhouette. Habitation covers a mess / relaxation space, individual crew rooms, and a dedicated captain’s cabin. The designers say the interior layout moved a lot since whitebox so traversal feels cleaner and more welcoming, and she has more windows than the original concept, especially along the sides and upper decks.

Hangar, turrets, and a real “pocket carrier” trick

The rear XX-Small hangar is still a headline feature. In the episode it comes with repair, refuel, and rearm, a door straight into that bay, and room to park a small utility ship for jobs like a quick salvage run before docking it again. Hangar cargo stays at 64 SCU on grids that don’t block the pad, so you can keep an XXS ship and that cargo at the same time.

Weapon layout from the video: the pilot owns the missiles, and there are three remote turrets, each with two Size 5 mounts. Those turrets can be slaved to the pilot, so solo you can run all six Size 5s plus the missiles yourself. Once you’ve got crew, putting people on the stations is better — then you’re covering multiple arcs instead of only what’s forward. The team also moved the remote turret stations down to the front / lower deck; they used to sit up in the corridors, which felt wrong for a civilian hangout space.

And then there’s the base module. It fills the mid-ship void without the fancy cargo or med gear, but if you can thread snubs through the rear hangar into that center section, the designers flat-out call her a pocket carrier. Even without a specialty module, they say she can still run a wide range of mission content.

Cargo and medical at IAE — refinery and base-building later

At launch / at IAE this year, two modules ship with her: cargo and medical. Refinery and base-building modules are called out for later, once those gameplay systems are actually online in the PU.

The cargo module is the big number change from concept. Capacity went from the old 512 SCU figure up to 656 SCU inside the module. Add the hangar’s 64 and you’re looking at 720 SCU total. Two tractor beams live in the module so you can sort containers while loading, and the rear hangar still lets a smaller cargo ship ferry boxes in and out without landing the Galaxy herself. The designers say they tried a bunch of bay layouts and settled on the one that fits a lot without making it impossible to actually move freight around.

The medical module also gained space from the interior redesign. The lift is more comfortable for bringing medical vehicles aboard for triage, and bed capacity is up. Per the episode: three Tier 3, three Tier 2, and two Tier 1 beds, with storage for them. (Same idea as the old brochure pitch — dedicated med facility, not a tiny sickbay bolted on — just with more beds than the earlier layout.)

RSI’s year, and why this one hits different

The episode opens by stacking RSI’s 2026 run: Hermes in January, Aurora Mk II and the Aurora Gold Standard, then the Constellation Mk V Centaurus and Skylark…and now the Galaxy. That tracks with what we’ve been watching all year. For a manufacturer week that opens IAE, putting the modular big sister of the Connie on the show floor is exactly the kind of drop the Tobin halls were built for.

PPR take: I’ve been waiting on this hull for a long time, and this BTS episode is the first time she feels finished instead of promised. Cargo at 720 with the hangar, a real med bay with Tier 1 through 3, XX-Small hangar that can repair/refuel/rearm, and that pocket-carrier base module trick…that’s a lot of careers in one RSI chassis. Refinery and base-building still have to wait on their systems, and I’m fine with that if cargo and medical actually show up at New Babbage next week. Doors open the 13th. I’m clearing hangar space. o7

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